Abby and the rest of her friends go international as they embark on their first “official” Center mission in this second book in the Mrs. Smith’s Spy School for Girls series.
After discovering the truth about her spy school/boarding school—and her super-spy mom—Abby Hunter is ready for her next adventure, but what’s about to happen is something she never would have guessed…
Everyone at The Smith School is obsessed with Monster Mayhem, the latest reality video game craze. But when Drexel Caine, the mastermind behind the game is suddenly kidnapped, it becomes clear that the kidnappers are playing for more than just special badges.
After Drexel’s son—who is Abby’s friend, Toby—receives a cryptic message, Abby and her friends discover the kidnapping is part of a bigger scheme that could take down The Center for good.
With the help of Abby’s frenemy (and reluctant mentor), Veronica Brooks, the group tackles their first official Center Mission. They tangle with the world’s most notorious hacker, get in trouble for the possible theft of the Mona Lisa, and prepare for the ultimate showdown in London. But not before they have to contend with one more hurdle: the agonizing Smith School Spring Formal. Along the way, they discover they are much stronger as a team they can ever be alone.
And with a little luck, they might just save the world.
Kirkus - In this sequel toMrs. Smith’s Spy School for Girls (2017), Abby and pals at Smith School seek to uncover an avenging, demented computer hacker.
Beneath Smith School’s “preppy paradise” lies a second, secret school that prepares kids to become spies for the government-sponsored Center, and 13-year-old Abby’s convinced she’d “make an amazing spy.” When Drexel Caine, father of Abby’s classmate Toby and owner of the challenging augmented reality game “Monster Mayhem,” is kidnapped, Toby receives instructions from a hacker. Toby must win “Monster Mayhem” in exchange for Drexel’s release. On their school trip to Paris, Toby vanishes at the Louvre, and Abby learns the hacker’s none other than the notorious Micron. Abby’s frantic search for missing Toby leads her to Florida and then, allied with Center agents, on a dangerous mission to London, hoping to trap Micron. Once again, Abby’s cheeky, first-person, present-tense narration lends immediacy, realism, and humor to her well-intended penchant for precarious adventure. Grounded by the traditional boarding school venue and supported by a diverse cast of school chums, Abby (who seems to be white) reveals the makings of a real spy in the suspenseful climax.
Fearless wannabe spy Abby’s return in her latest fast-paced, intriguing, international escapade involving a complex computer game guarantees a rousing read.